by Moto Khulun on Tue May 09, 2017 7:16 pm
If you are not familiar with the rules I can work with you. This is a continuation of the campaign started with the Korriban Academy, but this one will be open to Empire, Republic, Independents, force users, and non-force users. It takes place in the Old Republic era, specifically the era just preceding the Star wars the Old Republic game, in fact many faces from that game have and will appear altering the course of events as portrayed.
This game takes place on the Hutt controlled world of Nar Shaddaa during tentative peace talks between the Empire and Republic, this the primary conflict of the story arc but not the only story. Those who who are returning are highly encouraged to continue their own personal sagas, some of which will probably entwine them with the main plot and other new side plots. New players don’t fret though, I am willing to work with you to make fun personal stories, and unexpected twists.
Basic State of the Galaxy
The Galaxy is embroiled in war between the Galactic Republic and the Sith Empire, currently the Sith are having great success in the outer rim and the Republic is holding ground in the Core but the devastating victories are taking a toll and some worlds are faltering in their desire to stay in the Republic. It’s a time of adventure for those who seek to better themselves regardless of affiliation as both sides utilize mercenaries, special operatives, and smugglers/criminals for their own interests.
Despite the War, Nar Shaddaa is controlled by the Hutt Cartels who have ties to both sides and want no part of the warfare in their more lucrative sectors. The Hutts have been been given incentives to host the peace talks, which could end open warfare for a time if not permanently but are wary of the espionage and intrigue that hosting such a summit could bring.
Nar Shaddaa - Smuggler’s Moon
Nar Shaddaa is a moon of Nal Hutta, the center of Hutt politics and a polluted and dangerous swamp world. The moon is essentially a miniature version of Coruscant, the whole surface is urbanized with sprawling towers and constant stream of traffic but that is where the similarities end. The Hutts only care about money and wealth, anything goes, and as long as their interests are not threatened they don’t intervene. This makes the moon popular with criminal networks, corporations looking for extremely lax regulations, and any miscreants wanting to disappear.
Republic and Empire presence is tolerated but with strict mandates not to bring the war to Nar Shaddaa and constant observation that neither side is looking to simply take over. Anything goes here and everyone wants something, security forces are by the hour and always on the take, everyone lies, and everyone has secrets they would kill for. The Hutts have cultivated a world dedicated to the spirit of trade, anything can be found or bought here; from slaves to rare crystals for lightsabers… to chemical bio weapons. The only rule is don’t piss the Hutts off and if you do, ply them with as much credits and favors you can muster. Just don’t let them own you in the process, a task easier said than done.
Potential Stories
The main thrust of the game will be the peace talks, but that is a larger story and within that will be subplots tied to that main story of the deals, espionage, and violence that keep the Galaxy humming along. Beyond that there will be a chance to interact with Mandalorians looking for extreme challenges on Nal Hutta, whispers of an Evocii rebellion… talks of a lost Sith temple on Nal Hutta, and earning the favor of a powerful pirate queen among others.
The game aims for a dramatic style similar to the films with a darker Noir tone given the setting. Outright warfare between the factions is not a focus and any violence will be in the shadows, and player versus player violence is discouraged, though indirect conflict is totally fine. There will be opportunities to make enemies and friends on all sides and that is highly encouraged too.
War does not mean that individuals can't have relationships to further complicate the drama, in fact that is highly encouraged. As said before storylines started previous to this game can be continued!
Ask any questions below and I hope to post a few things in the coming days like rules snippets, locations, or NPCs.
Bushi | Tough | Barbaric | Wealthy | Kuge | Strange Name | Description
Status: 1.0 | Glory: 0.0 | Infamy: 0 | Honor: Untrustworthy | Theme | Courtship Points: 4
Possessions: Daisho, Sturdy Clothes (Furs and Leather), Riding Armor, Unicorn Horse, Red Steel Katana "Massacre", Nintoku's Fan