Star Wars: Nar Shaddaa Preview Extravaganza Time

Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Moto Khulun on Tue May 09, 2017 7:04 pm

Someone asked on Discord a few days ago, but yes there will be space combat and rules for space travel if you want to see the neighboring systems. Keep in mind those trips will probably be day trips, as in it may take you a whole game day depending on the "distance".
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Asako Hirase on Tue May 09, 2017 7:04 pm

I plan to lurk on this one.

I can barely make it through the game and rules in the Skype game of SW I play on Weds. and that's with my companions constantly feeding me reminders. :oops:
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Moto Khulun on Tue May 09, 2017 7:06 pm

Feel free to lurk :)
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Moto Khulun on Tue May 09, 2017 7:09 pm

Usagi Tomoe wrote:So excited for Huttball!

*flails excitedly*

I got plenty of NPCs to fill out teams... now to put the HuttBall Arena somewhere.
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Shinjo Liu Yue on Tue May 09, 2017 7:11 pm

I am certain that whatever plotline Dapper and I have planned will be overridden by people's lust for Huttball.
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Moto Khulun on Tue May 09, 2017 7:12 pm

Peace will be determined by Huttball.
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Kakita Nanami on Tue May 09, 2017 7:15 pm

Moto Khulun wrote:Peace will be determined by Huttball.


Finally, I had a relevant character before it was cool! <_<
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Moto Khulun on Tue May 09, 2017 7:16 pm

If you are not familiar with the rules I can work with you. This is a continuation of the campaign started with the Korriban Academy, but this one will be open to Empire, Republic, Independents, force users, and non-force users. It takes place in the Old Republic era, specifically the era just preceding the Star wars the Old Republic game, in fact many faces from that game have and will appear altering the course of events as portrayed.

This game takes place on the Hutt controlled world of Nar Shaddaa during tentative peace talks between the Empire and Republic, this the primary conflict of the story arc but not the only story. Those who who are returning are highly encouraged to continue their own personal sagas, some of which will probably entwine them with the main plot and other new side plots. New players don’t fret though, I am willing to work with you to make fun personal stories, and unexpected twists.

Basic State of the Galaxy

The Galaxy is embroiled in war between the Galactic Republic and the Sith Empire, currently the Sith are having great success in the outer rim and the Republic is holding ground in the Core but the devastating victories are taking a toll and some worlds are faltering in their desire to stay in the Republic. It’s a time of adventure for those who seek to better themselves regardless of affiliation as both sides utilize mercenaries, special operatives, and smugglers/criminals for their own interests.

Despite the War, Nar Shaddaa is controlled by the Hutt Cartels who have ties to both sides and want no part of the warfare in their more lucrative sectors. The Hutts have been been given incentives to host the peace talks, which could end open warfare for a time if not permanently but are wary of the espionage and intrigue that hosting such a summit could bring.

Nar Shaddaa - Smuggler’s Moon

Nar Shaddaa is a moon of Nal Hutta, the center of Hutt politics and a polluted and dangerous swamp world. The moon is essentially a miniature version of Coruscant, the whole surface is urbanized with sprawling towers and constant stream of traffic but that is where the similarities end. The Hutts only care about money and wealth, anything goes, and as long as their interests are not threatened they don’t intervene. This makes the moon popular with criminal networks, corporations looking for extremely lax regulations, and any miscreants wanting to disappear.

Republic and Empire presence is tolerated but with strict mandates not to bring the war to Nar Shaddaa and constant observation that neither side is looking to simply take over. Anything goes here and everyone wants something, security forces are by the hour and always on the take, everyone lies, and everyone has secrets they would kill for. The Hutts have cultivated a world dedicated to the spirit of trade, anything can be found or bought here; from slaves to rare crystals for lightsabers… to chemical bio weapons. The only rule is don’t piss the Hutts off and if you do, ply them with as much credits and favors you can muster. Just don’t let them own you in the process, a task easier said than done.

Potential Stories

The main thrust of the game will be the peace talks, but that is a larger story and within that will be subplots tied to that main story of the deals, espionage, and violence that keep the Galaxy humming along. Beyond that there will be a chance to interact with Mandalorians looking for extreme challenges on Nal Hutta, whispers of an Evocii rebellion… talks of a lost Sith temple on Nal Hutta, and earning the favor of a powerful pirate queen among others.

The game aims for a dramatic style similar to the films with a darker Noir tone given the setting. Outright warfare between the factions is not a focus and any violence will be in the shadows, and player versus player violence is discouraged, though indirect conflict is totally fine. There will be opportunities to make enemies and friends on all sides and that is highly encouraged too.

War does not mean that individuals can't have relationships to further complicate the drama, in fact that is highly encouraged. As said before storylines started previous to this game can be continued!

Ask any questions below and I hope to post a few things in the coming days like rules snippets, locations, or NPCs.
Bushi | Tough | Barbaric | Wealthy | Kuge | Strange Name | Description
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Shinjo Monkhbaatar on Tue May 09, 2017 7:16 pm

Don't worry, I'll be chasing stuff other than Huttball! While I will likely spectate and enjoy it, I'm more interested in other stuff :D
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Usagi Tomoe on Tue May 09, 2017 7:20 pm

. . .

Shaisha is cool with determining peace with Huttball.

It will be like the original Rollerball movie. :twisted:
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Shinjo Kemuri on Tue May 09, 2017 7:32 pm

Shinjo Liu Yue wrote:
Now then, what to release first from the box...

What's in the box? What's in the box!?!

More importantly, I have less than a month to decide what to play.
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Moto Khulun on Tue May 09, 2017 7:34 pm

Scrutiny

Scrutiny goes down by .5 each day naturally, this means if positive subtract .5 if negative add -.5 and this can not go down below -3.0 via this normal reduction.


  • Scrutiny Rank 4.0: Same as the previous rank but if the game day begins and ends at this rank the talks end and the Hutts send everyone home, they feel that the Republic and Empire are both plotting against them. If a day starts at this rank it will generate an Appeasement Event.
  • Scrutiny Rank 3.9 to 3.1: Imperial and Republic characters suffer two setback dice in all event threads due to increased eyes from the Hutts and all prices on Nar Shaddaa are decreased by .8 times. The Hutts are wary of events on the Smuggler's Moon. Unaligned characters suffer an upgrade to a single difficulty roll in all event threads in addition to the setback from the previous Scrutiny level due to increased Hutt paranoia.
  • Scrutiny Rank 2.1 to 3.0: Imperial and Republic characters gain a boost die to all rolls in an event and prices drop to .9 times the normal cost. The character increases the difficulty of one roll in an event by 1 in an event. Paranoia is high for the hutts. Unaligned characters suffer a single setback die in all event threads due to Hutt eyes on them.
  • Scrutiny Rank 1.9 to 2.0: Imperial and Republic characters gain a boost die to all rolls in an event and prices drop to .9 times the normal cost. But the Hutts are suspicious and players suffer a penalty of 1 setback die to any one roll in an event thread. Hutts don't like how quiet things are.
  • Scrutiny Rank 0.9 to 1.0: There is no penalty to any rolls in all threads and prices hold steady, all players may add 1 boost die to any one roll in an event. The Hutts are at ease and feel all is well.
  • Scrutiny Rank 0.9 to 0.0: There is no penalty to skills and no increase to fees across Nar Shaddaa, the Hutts feel everything is good and calm.
  • Scrutiny Rank -0.9 to -1.0: Imperial and Republic characters suffer a setback die in all event threads due to increased interference from the Hutts and all prices on Nar Shaddaa are increased by 1.2 times. The Hutts are wary of events on the Smuggler's Moon.
  • Scrutiny Rank -1.9 to -2.0: Imperial and Republic characters suffer two setback dice in all event threads due to Hutt interference and increased paranoia. Prices are increased by 1.5 times on Nar Shaddaa and certain areas are now off-limits to Imperial and Republic characters.
  • Scrutiny Rank -2.9 to -3.0: Imperial and Republic characters suffer a single setback and an upgrade to difficulty dice in all event threads. Prices are increased by 2 times on Nar Shaddaa and certain areas are off-limits to Imperial and Republic characters. The Hutts are on edge. Unaligned characters suffer a single setback die in all event threads due to Hutt eyes on them.
  • Scrutiny Rank -3.9 to -3.1: Imperial and Republic characters upgrade two dice in all difficulty rolls in all event threads and prices jump to 3 times normal on Nar Shaddaa and very few areas are accessible to the Imperial and Republic characters. Unaligned characters suffer an upgrade to a single difficulty roll in all event threads in addition to the setback from the previous Scrutiny level due to increased Hutt paranoia.
  • Scrutiny Rank -4.0: Same as the previous rank but if the game day begins and ends at this rank the talks end and the Hutts send everyone home. If a day starts at this rank it will generate an Appeasement Event.

Appeasement Events are events that are generated when the Hutts get very concerned and remove or add 2 full ranks of scrutiny to the end of the day total.

Additional Rules

Once per session a player can do one of two things; they can bribe or make gifts to the Hutt Cartels which is 250 credits per each +.1 they wish to add to the Scrutiny score this will only ever improve the score.

So for example if Scrutiny is at -1.8 and you give them 750 credits then you improve the Scrutiny to -1.5 after the bribe. This can be done once per session.

Or they can make a skill roll versus Hard difficulty with 1 challenge die and 2 difficulty dice, 1 red and 2 purple. This is considered an event roll so Scrutiny affects this as well. They can make any skill roll that they can justify will aid or hinder the Hutt Cartel, this roll takes a time slot and cannot be done in an actual event thread. It also has to be done in the Y’toub system for it to count and not in Hyperspace.

Succeeding on this roll grants .1 point they can add or subtract from the Scrutiny total. Each additional success adds another .1 point to the total. A Triumph adds .3 to the total per Triumph rolled. A Despair means that the Hutts have identified you as a target of interest, this is rarely good.

Advantages can be spent thusly, 2 advantages will grant you anonymity meaning no one knows you did this. Three advantages means you can add another .1 to the total. Threat causes strain, if 3 Threat are rolled then you have offended the Hutts and reduce the current Scrutiny by -.2 no matter the other results.

This means that a player can increase or decrease Scrutiny by the total of their roll. They have to commit before hand to either raising or lowering Scrutiny before the roll and then all points gained are either used to lower or raise the Scrutiny based on that choice.

Scrutiny cannot be increased above 3.5 or below -3.5 using this method.
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Tonbo Misa on Tue May 09, 2017 7:35 pm

So should I do this?
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Usagi Tomoe on Tue May 09, 2017 7:40 pm

Since it's Nar Shaddaa...

How will gambling be handled? :D
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Re: Star Wars: Nar Shaddaa Preview Extravaganza Time

Postby Shinjo Kemuri on Tue May 09, 2017 7:40 pm

Tonbo Misa wrote:So should I do this?

Join me and we can rule the galaxy together.
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