Time Slot: Early Evening
Magic: Allowed
Training Montage: The character can spend the Early Morning, Late Morning, Early Afternoon, and Late Afternoon time slots training their puppy. The character may participate in other threads during this time period, but the puppy must be present at the time. Post your rolls for the training (as described below) in your post in this thread, not in threads that appear elsewhere.
Each puppy has 1 Rank in each Trait and no Void Ring or skills.
For each time slot the character spends training their puppy, they may make a TN 15 Animal Handling (Dogs)/Awareness Roll. On a success, their puppy either increases one of its Traits by +1 Rank or gains 2 skill ranks (which may be applied to a single Skill or split up in whatever manner the character chooses).
Once all of the desired Training Montage rolls have been made, please post your puppy's stats using the following format:
- Example Puppy
Earth 1
Air 1
Fire 1
Water 1
- Strength 2
Skills: Iaijutsu 2
For the purposes of this event, there is no limit to the number of Raises a puppy may call on a Roll; they are trying to impress their trainers!
Obstacle Course: Once the character has finished training their puppy, they may arrive at the dueling grounds and attempt to guide their puppy through the obstacle course. During this event, it is the puppy that makes the necessary rolls, not the character training it.
• Weave Poles: The puppy must weave its way through a series of poles that have been planted into the ground. The puppy makes a TN 8 Defense/Agility Roll. On a success, the puppy gains 1 Obstacle Point, plus 1 Obstacle Point per Raise. On a failure, the puppy misbehaves and doesn't pay attention to the character, causing it to lose 1 Obstacle Point per failed Raise.
• Cheering Crowd: The puppy must avoid becoming distracted by the large number of samurai that are cheering on the event. The puppy makes a TN 8 Etiquette/Awareness Roll. On a success, the puppy gains 1 Obstacle Point, plus 1 Obstacle Point per Raise. On a failure, the puppy runs over to the crowd for a few moments, causing it to lose 1 Obstacle Point per failed Raise.
• Jump Bar: The puppy must leap over a low bar! The puppy makes a TN 8 Athletics/Strength Roll. On a success, the puppy gains 1 Obstacle Point, plus 1 Obstacle Point per Raise. On a failure, the puppy knocks down the pole, causing it to lose 1 Obstacle Point per failed Raise.
• Narrow Bridge: The puppy must carefully make its way over narrow bridge that extends over a small pool of muddy water. The puppy makes a TN 8 Athletics/Reflexes Roll. On a success, the puppy gains 1 Obstacle Point, plus 1 Obstacle Point per Raise. On a failure, the puppy falls into the mud, causing it to become very muddy and lose 1 Obstacle Point per failed Raise.
• Find the Ball: A bright red ball has been hidden amidst some fluffy sheep skins. The puppy makes a TN 8 Hunting/Perception Roll to find the ball. On a success, the puppy gains 1 Obstacle Point, plus 1 Obstacle Point per Raise. On a failure, the puppy just rolls around in or chews upon the sheep skins and lose 1 Obstacle Point per failed Raise.
• Freestyle: As it reaches the end of the obstacle course, the puppy has one last chance to impress the judges. The puppy may make a TN 8 Perform/Intelligence Roll. On a success, the puppy gains 1 Obstacle Point, plus 1 Obstacle Point per Raise. On a failure, the puppy bungles the trick and lose 1 Obstacle Point per failed Raise.
Scoring: The puppy who earns the most Obstacle Points earn 3 Courtship Points for its trainer, the puppy who earns the second-most Obstacle Points will earn 2 Courtship Points for its trainer, and the puppy who earns the third-most Obstacle Points will earn 1 Courtship Point for its trainer.
Characters whose puppies make four or more Raises over the course of the event will be allowed to keep their puppy once the event has finished.