Out of Character Chat III

Re: Out of Character Chat III

Postby Usagi Tomoe on Sun Apr 23, 2017 1:31 pm

Sounds like most tabletop groups I know. :lol:

Meanwhile... I hope Tomoe in the end will get some CP for all her hardwork in educating the Unicorns with her history lessons. I enjoy writing them up, especially since people like them, but rewards for the hard work would be nice too. :mrgreen:
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Re: Out of Character Chat III

Postby Yasuki Tomonaga on Sun Apr 23, 2017 1:32 pm

Matsu Yurio wrote:I am going to murder my tabletop group in their sleep.

Set up a new Star Wars campaign today.

No silly names I tell them . . .


KN-0B the Gadgeteer Bounty Hunter Droid.
Waka Baka the Pacifist Doctor Wookie.
Ho-Ho Door the vibro sword wielding Gungan.
Penelope the Smuggler Shistavanen.
Lauren Hardy the Corellian Heavy Weapons expert.

And they called their ship the Compact Pussycat.


I . . . am . . . going . . . to . . . murder . . . them . . . so . . . hard.

:evil:


Ugh, players!

... but that is hilarious.

The last time I ran Star Wars, I was trying to reform my murderhobo players. Made them leaders of a colony (giving them a home), and told them to make good people (hoping to avoid murder).

One of them made a Wookie who declared that he would keep the colony's miners working harder with his baton. At the end of the first session, they wanted to know if they could use penal labor. In the second session, they discussed breaking a prisoners legs to keep him from escaping.

I yelled at them for a while, and then moved to another state.
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Re: Out of Character Chat III

Postby Usagi Tsukimi on Sun Apr 23, 2017 1:57 pm

Usagi Tomoe wrote:Meanwhile... I hope Tomoe in the end will get some CP for all her hardwork in educating the Unicorns with her history lessons. I enjoy writing them up, especially since people like them, but rewards for the hard work would be nice too. :mrgreen:

That would be nice for you :)
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Re: Out of Character Chat III

Postby Doji Fukawa on Sun Apr 23, 2017 2:02 pm

Yasuki Tomonaga wrote:Ugh, players!

... but that is hilarious.

The last time I ran Star Wars, I was trying to reform my murderhobo players. Made them leaders of a colony (giving them a home), and told them to make good people (hoping to avoid murder).

One of them made a Wookie who declared that he would keep the colony's miners working harder with his baton. At the end of the first session, they wanted to know if they could use penal labor. In the second session, they discussed breaking a prisoners legs to keep him from escaping.

I yelled at them for a while, and then moved to another state.


Wow, Yasuki-sama, you then moved to another state? Talk about showing your contempt XD
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Re: Out of Character Chat III

Postby Yasuki Tomonaga on Sun Apr 23, 2017 2:07 pm

Doji Fukawa wrote:Wow, Yasuki-sama, you then moved to another state? Talk about showing your contempt XD


They deserved every bit of it!
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Re: Out of Character Chat III

Postby Soshi Taira on Sun Apr 23, 2017 2:08 pm

I would have let their characters die in gruesome execution by revolutionaries that inevitably overthrew them.
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Re: Out of Character Chat III

Postby Moto Khulun on Sun Apr 23, 2017 2:09 pm

My current Star Wars table top... we are definitely the villains.

Not all revolutions succeed, indeed many don't.
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Re: Out of Character Chat III

Postby Bayushi Hotaru on Sun Apr 23, 2017 2:19 pm

Can you reform murder hobos in tabletop? I've been burned many times trying to hope for better. :S
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Re: Out of Character Chat III

Postby Asako Hirase on Sun Apr 23, 2017 2:25 pm

Yes, but it's a long painful slog. :p
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Re: Out of Character Chat III

Postby Moto Khulun on Sun Apr 23, 2017 2:27 pm

Bayushi Hotaru wrote:Can you reform murder hobos in tabletop? I've been burned many times trying to hope for better. :S

I think you can blame D&D for setting decades of precedent of casual murder in search of riches.
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Re: Out of Character Chat III

Postby Yasuki Tomonaga on Sun Apr 23, 2017 2:29 pm

Asako Hirase wrote:Yes, but it's a long painful slog. :p


And not always successful, as I can attest to.

Actually, my wife running for the same group had a bit more luck than I did. Not entirely sure why. I'm taking partial credit; I'm a strong influence in the non-murderhobo direction as a player. But that's obviously not all of it. If I run for a similar group again, I'll have to see if she has any tips.
Last edited by Yasuki Tomonaga on Sun Apr 23, 2017 2:32 pm, edited 1 time in total.
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Re: Out of Character Chat III

Postby Moto Khulun on Sun Apr 23, 2017 2:31 pm

The other thing is that murder hobo is easy, it takes little thought and you can always move the plot along with more killing and more shinies with little character development.
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Re: Out of Character Chat III

Postby Matsu Yurio on Sun Apr 23, 2017 2:33 pm

'These people are not giving us what we want! Kill them all!!"

Is unfortunately easier to do than . .

"Let's work out what they want and do a trade."
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Re: Out of Character Chat III

Postby Soshi Taira on Sun Apr 23, 2017 2:36 pm

I've gotten around that by letting my players find out that, as a matter of fact, the king does have an army, and it is, in fact, staffed by professionals who can, and will, kill them, so no, they cannot threaten the king in his throne-room.
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Re: Out of Character Chat III

Postby Moto Khulun on Sun Apr 23, 2017 2:38 pm

Soshi Taira wrote:I've gotten around that by letting my players find out that, as a matter of fact, the king does have an army, and it is, in fact, staffed by professionals who can, and will, kill them, so no, they cannot threaten the king in his throne-room.

Yeah that works but I don't always like to resort top the bigger stick method, I prefer to work with them and deliver story arcs and see what sticks.

I would rather have a partnership as player and GM than an opposition relationship.
Last edited by Moto Khulun on Sun Apr 23, 2017 2:39 pm, edited 1 time in total.
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