A character's initial number of Courtship Points begins at 0, but is modified by the following adjustments (all adjustments are cumulative):
Clan/School Adjustments
- Dragon Clan: +1 Point
Imperials: +1 Points
Ronin: -3 Points
Minor Clan: -2 Points
Glory/Infamy
- Glory: +1 Point per Rank of Glory
Infamy: -1 Point per Rank of Infamy
Advantages
- Absolute Direction: +1 Point
Allies: +1 Point per Ally, to a maximum of +3
Bland: -1 Point
Dangerous Beauty: +1 Point
Daredevil: +1 Point
Gentry
- Village +1 Point
Large Village +2 Points
Unique Holding +3 Points
Town +4 Points
City +5 Points
Province +6 Points
Inner Gift (Animal Ken): +1 Point
Leadership: +1 Point
Precise Memory: +1 Point
Prodigy: +1 Point
Sacrosanct: +1 Points
Social Position: +2 Points per Rank
Tactician: +1 Point
Way of the Land: +1 Point
Wealthy: +1 Point per Rank, to a max of +3.
Disadvantages
- Antisocial: -1 Points/-2 Points (depending on severity)
Bad Eyesight: -1 Point
Bad Fortune (Disfigurement): -1 Point
Bad Fortune (Evil Eye): -1 Point
Bad Health: -2 Points
Black Sheep: -2 Points
Blind: -3 Points
Brash: -1 Point
Cast Out: -1 Point
Dependent: -2 Points
Disturbing Countenance: -4 Points
Epilepsy: -2 Points
Insensitive: -1 Point
Lame: -1 Point
Missing Limb: -2 Points
Obligation: -1/-2/-3 Points (depending on severity)
Permanent Wound: -1 Point
Seven Fortunes’ Curse (Benten): -2 Points
Weakness: -1 Point
Late Arrival
Arriving after Day 1: -1 Point per day