With Khulun pulled away from her defenders, the demon takes advantage of the situation. It lunges at the warrior-princess, catching her with its claws and gouging away flesh and muscle with each slash.
Even worse, the pain fades all too quickly as Khulun's body starts to grow numb, a sure sign that the demon's claws are poisoned...
(Full Attack, 41 to hit, TN 37)
(36 damage to Khulun)
(Khulun gets to make a TN 15 Earth Roll to avoid gaining 1 point of Shadowlands Taint, +10 to this roll if she has jade)
(Poison: Khulun immediately loses 1 Rank of Reflexes, and at the start of her next turn, she must make a Stamina Roll against TN 20 or lose another Rank of Reflexes. This continues until she makes her save or reaches Reflexes 0. Multiple poison doses increase the TN by 5 per dose. If a character's Reflexes reaches 0, they collapse, paralyzed.)
Initiative
- 27 - Moto Khulun (Attack, TN 27 (+10 guarded), in melee with oni)
19 - Shinjo Taichi (Defensive Stance, TN 28 (-5 guarding), in melee with oni)
18 - Tareef no Oni (Full Attack, TN 15)
15 - Otaku Kitakuhime (Defense, TN 32 (-10 guarding, +5 guarded), 15' from oni)
15 - Gekko (Kitakuhime's Horse, TN 20, 15' from oni)
8 - Oguro (Khulun's Horse, TN 15, in melee with oni)
8 - Harukaze (Taichi's horse, TN 15, 10' from oni) [ENTANGLED TN 25]
3 - Otaku Chi-Pu (Attack, TN 32 (-10 guarding), 15' from oni)
3 - Tianma (Chi-Pu's horse, TN 20, 15' from oni)