*will never understand Mizuki's obsession with the two ugliest races ever concieved*
I has no issues being human, though the lack of bangable Turians makes my heart sad
Miya Mei wrote:I will guarantee that if the first game goes well and people want to continue with the world, all subsequent games would be open to all species.
If we go with option 1, would folks want the option the play as human and turian, working against each other (a PvP game) or just humans (Players vs GM)
Yogo Mizuki wrote:Also, yes. I would totally bang a vorscha if the game ever lets me.
Biotics wrote:Biotic Rating
Unless otherwise granted by a racial ability, all characters start with a Biotic Rating of 0. The first Biotic Specialization a character takes grants +1 Biotic Rating. Subsequent Specializations do not grant this bonus. Biotic Amps grant a character who already has a Biotic Rating an additional Biotic Rating based on the Biotic Amp’s profile.
Utilizing Biotics
When a character wishes to utilize a Biotic Power, they must first take a full Action to do so. Characters will then generate a dice pool using FFG’s SWRPG Force Dice equal to their Biotic Rating. For example, if a character had a Biotic Rating of 3, they would roll 3 Force Dice. Some effects will hamper a character's ability to channel Biotics and reduce their total Biotic Rating as well.
For every white dot on the rolled Force Dice, characters generate 1 Bio Point. For every black dot on the rolled Force Dice, characters generate 1 Bio Point and suffer 1 strain as they push their bodies beyond their limits.
Characters then reference the Biotic Power and perform the actions it states based on how many Bio Points they have.
Bio Points not used for a Biotic Power are lost once the Power has been performed. They do not carry over from turn to turn. Points may be spent on multiple powers in one turn if the character has an ability to perform multiple Biotic Powers in one turn.
If a Biotic Power has the ongoing effect, characters can commit a Force Dice from their rolled pool and have the listed effect continue until they uncommit a the dice. Note, if a Force Dice with a black dot is committed, players suffer 1 strain every turn until the dice is uncommitted.
A committed Force Die reduces a player's Biotic Rating by 1. This may bring them to 0.
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