Interest Check: Mass Effect Play by Post RPG

Re: Interest Check: Mass Effect Play by Post RPG

Postby Ide Amaya on Sun May 14, 2017 1:40 am

*will never understand Mizuki's obsession with the two ugliest races ever concieved*

I has no issues being human, though the lack of bangable Turians makes my heart sad :D
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Yogo Mizuki on Sun May 14, 2017 1:44 am

Vorscha are amazing!

And Batarians are actually pretty interesting considering how utterly screwed by humanity they were.

Also, yes. I would totally bang a vorscha if the game ever lets me.
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Yogo Mizuki on Sun May 14, 2017 1:46 am

Miya Mei wrote:I will guarantee that if the first game goes well and people want to continue with the world, all subsequent games would be open to all species.

If we go with option 1, would folks want the option the play as human and turian, working against each other (a PvP game) or just humans (Players vs GM)


For your own sanity, I would suggest just humans. Maybe have different factions trying to go for the Glory and possibly influence how the Alliance goes forward.
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Ide Amaya on Sun May 14, 2017 1:48 am

Yogo Mizuki wrote:Also, yes. I would totally bang a vorscha if the game ever lets me.

But... teeth... *shudders*
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Miya Mei on Sun May 14, 2017 2:18 am

Im hoping its an Asari mating with the vorcha.

Or else yeah....

*drinks more to forget images in head now*
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Ide Amaya on Sun May 14, 2017 2:20 am

Dammit! You broke the GM and we haven't even started!
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Yogo Mizuki on Sun May 14, 2017 2:38 am

This means I can be a vorscha pretending to be a human, right?

I'll be called Silvia Vorchason.
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Asako Hirase on Sun May 14, 2017 3:55 am

I'd think avoiding PvP is probably best, at least the first time.

Less drama = better when there are bound to be rules arguments. :p
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Miya Mei on Mon May 15, 2017 1:04 am

Alright Folks!

Here is an info dump for you all!

WARNING! This is around 16 pages in Word...

EDIT: Changed from quotes to links to Google Docs for easier reading.

Timeline/History

Races - Humans
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Kitsune Kumahime on Mon May 15, 2017 1:14 am

Tag.
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Miya Mei on Mon May 15, 2017 5:04 am

I got a good work flow down, and almost all the fluff for the setting is now compiled. Mainly used in game sources and the wiki. Rewrote a few things. Here are some more word docs for you all. Each link is roughly 10 pages or so in Word. Only things I am really missing is notable people, which I feel like would be better to reveal as the game goes. Now starts the long process of actually making the rules.

Equipment - Starships

Equipment - Vehicles

Technology

Space Travel
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Re: Interest Check: Mass Effect Play by Post RPG

Postby Miya Mei on Mon May 15, 2017 8:38 pm

While we won't be using any races other than Humans for the first game, I have completed a conversion for all the major races in Mass Effect.

Please check them out here (Also, let me know what you think balance wise, this is the first pass and I might need ot make some tweaks) https://docs.google.com/document/d/1Q_z ... sp=sharing

Also, even though we won't be using biotics for the first game, they can be used against you. So here are the rules!

Biotics wrote:Biotic Rating
Unless otherwise granted by a racial ability, all characters start with a Biotic Rating of 0. The first Biotic Specialization a character takes grants +1 Biotic Rating. Subsequent Specializations do not grant this bonus. Biotic Amps grant a character who already has a Biotic Rating an additional Biotic Rating based on the Biotic Amp’s profile.

Utilizing Biotics
When a character wishes to utilize a Biotic Power, they must first take a full Action to do so. Characters will then generate a dice pool using FFG’s SWRPG Force Dice equal to their Biotic Rating. For example, if a character had a Biotic Rating of 3, they would roll 3 Force Dice. Some effects will hamper a character's ability to channel Biotics and reduce their total Biotic Rating as well.

For every white dot on the rolled Force Dice, characters generate 1 Bio Point. For every black dot on the rolled Force Dice, characters generate 1 Bio Point and suffer 1 strain as they push their bodies beyond their limits.

Characters then reference the Biotic Power and perform the actions it states based on how many Bio Points they have.

Bio Points not used for a Biotic Power are lost once the Power has been performed. They do not carry over from turn to turn. Points may be spent on multiple powers in one turn if the character has an ability to perform multiple Biotic Powers in one turn.

If a Biotic Power has the ongoing effect, characters can commit a Force Dice from their rolled pool and have the listed effect continue until they uncommit a the dice. Note, if a Force Dice with a black dot is committed, players suffer 1 strain every turn until the dice is uncommitted.

A committed Force Die reduces a player's Biotic Rating by 1. This may bring them to 0.


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Re: Interest Check: Mass Effect Play by Post RPG

Postby Miya Mei on Thu May 18, 2017 3:41 am

I have completed all of the Armor, Equipment, and Weapons!

Please give it a look and let me know what you think!

Armor, Equipment, and Weapons
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