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Schedule Coding

PostPosted: Tue Apr 04, 2017 1:35 pm
by Asako Hirase
I obsessively track what threads my PC is in every game, just in case I want to go back again later on in life. Plus, you know, it avoids double booking of slots (usually). So, as usual, I'm putting the code up. Note that this one has Earth and Void 3, you'll have to go back and change wounds and such if your PC doesn't. I also used an older character's build because it had spell slots.

End result looks like this:
Day: 1

Schedule
  • Early Morning (5 AM - 8 AM)
  • Late Morning (8 AM - 11 AM)
  • Early Afternoon (11 AM - 2 PM)
  • Late Afternoon (2 PM - 5 PM)
  • Early Evening (5 PM - 8 PM)
  • Late Evening (8 PM - 11 PM)
  • Early Night (11 PM - 2 AM)
  • Late Night (2 AM - 5 AM)

Void Use (0/3)

Spells Cast
Air:
Earth
Fire:
Water

Wounds
  • 0/15 (Healthy)
  • 0/6 (Nicked +3)
  • 0/6 (Grazed +5)
  • 0/6 (Hurt +10)
  • 0/6 (Injured +15)
  • 0/6 (Crippled +20)
  • 0/6 (Down +40)
  • 0/6 Out

Code: Select all
[size=150][b]Day: 1[/b][/size]

[size=120][b]Schedule[/b][/size]
[list][*]Early Morning (5 AM - 8 AM) [*]Late Morning (8 AM - 11 AM) [*]Early Afternoon (11 AM - 2 PM) [*]Late Afternoon (2 PM - 5 PM) [*]Early Evening (5 PM - 8 PM) [*]Late Evening (8 PM - 11 PM) [*]Early Night (11 PM - 2 AM) [*]Late Night (2 AM - 5 AM)[/list]

[size=120][b]Void Use (0/3)[/b][/size]
[list][*][*][*][/list]

[size=120][b]Spells Cast[/b][/size]
[b]Air:[/b][list][*][*][/list]
[b]Earth[/b][list][*][*][*][/list]
[b]Fire:[/b][list][*][*][*][/list]
[b]Water[/b][list][*][*][*][/list]

[size=120][b]Wounds[/b][/size]
[list][*]0/15  (Healthy)[*]0/6  (Nicked +3)[*]0/6   (Grazed +5)[*]0/6   (Hurt +10)[*]0/6   (Injured +15)[*]0/6   (Crippled +20)[*]0/6   (Down +40)[*] 0/6   Out[/list]

Re: Schedule Coding

PostPosted: Tue Apr 04, 2017 1:37 pm
by Mirumoto Chou
*salute*

Re: Schedule Coding

PostPosted: Tue Apr 04, 2017 2:32 pm
by Otaku Kitakuhime
Thanks!

Re: Schedule Coding

PostPosted: Tue Apr 04, 2017 2:40 pm
by Ide Samai
Ah, the schedule I forget to uodate after the second day...

<- is a disorganized slob