OTAKU EVENT: Lancing (D6, Early Afternoon)
Posted: Sat Apr 22, 2017 11:01 am
The Otaku have gathered at the Horsemanship Field to test the combat prowess of the competitors. The field has been set up with a large wooden target at one end, upon which has been painted a target. Each of the competitors will have to climb onto a horse (which are provided for those without one) and charge at the target with one of the Otaku lances. Those who strike the center of the target and manage to remain mounted afterwards.
Time Slot: Early Afternoon
Magic: Not Allowed
Charging Speed: In order to charge the target, the character much succeed at a TN 10 Horsemanship/Agility Roll. On a success, the character can continue with the event. On a failure, the horse just trots toward the target at a slow pace, preventing the character from progressing any further in the event.
Lancing: Once the character has spurred their horse up to full charging speed, the character may attempt to hit the target with their lance. The character makes a TN 15 Spears (Lance)/Agility Roll against a TN of 15. This roll does not count as an attack. On a success, the character earns 1 Lancing Point, plus one Lancing Point per successful Raise. On a failure, the character misses the target and loses 1 Lancing Point for every Called Raise.
Stay Mounted: The force from striking the target on a charging horse might be enough to completely dismount the character! If the character made a successful roll in the Lancing step of this event, they must immediately make a Horsemanship/Strength Roll against a TN of 10 + 5 for every Raise they made on the previous Spears Roll. On a success, the character remains mounted. On a failure, the character is knocked off the horse by the force of the blow, cannot advance further in the event, and suffers 2k1 damage, +1k0 damage per Raise the character made on the previous Spears Roll.
Another Pass #1: If the character did not fail to reach charging speed or get knocked off their horse, they may make another pass at the target, involving another Charging Speed and Lancing Roll. If they hit, they must make another Stay Mounted Roll.
Another Pass #2: If the character did not fail to reach charging speed or get knocked off their horse, they may make another pass at the target, involving another Charging Speed and Lancing Roll. If they hit, they must make another Stay Mounted Roll.
Scoring: The character(s) who earns the most Lancing Points earn 3 Courtship Points, the character(s) who earn the second-most Lancing Points will earn 2 Courtship Points, and the character(s) who earn the third-most Lancing Points will earn 1 Courtship Point.
Time Slot: Early Afternoon
Magic: Not Allowed
Charging Speed: In order to charge the target, the character much succeed at a TN 10 Horsemanship/Agility Roll. On a success, the character can continue with the event. On a failure, the horse just trots toward the target at a slow pace, preventing the character from progressing any further in the event.
Lancing: Once the character has spurred their horse up to full charging speed, the character may attempt to hit the target with their lance. The character makes a TN 15 Spears (Lance)/Agility Roll against a TN of 15. This roll does not count as an attack. On a success, the character earns 1 Lancing Point, plus one Lancing Point per successful Raise. On a failure, the character misses the target and loses 1 Lancing Point for every Called Raise.
Stay Mounted: The force from striking the target on a charging horse might be enough to completely dismount the character! If the character made a successful roll in the Lancing step of this event, they must immediately make a Horsemanship/Strength Roll against a TN of 10 + 5 for every Raise they made on the previous Spears Roll. On a success, the character remains mounted. On a failure, the character is knocked off the horse by the force of the blow, cannot advance further in the event, and suffers 2k1 damage, +1k0 damage per Raise the character made on the previous Spears Roll.
Another Pass #1: If the character did not fail to reach charging speed or get knocked off their horse, they may make another pass at the target, involving another Charging Speed and Lancing Roll. If they hit, they must make another Stay Mounted Roll.
Another Pass #2: If the character did not fail to reach charging speed or get knocked off their horse, they may make another pass at the target, involving another Charging Speed and Lancing Roll. If they hit, they must make another Stay Mounted Roll.
Scoring: The character(s) who earns the most Lancing Points earn 3 Courtship Points, the character(s) who earn the second-most Lancing Points will earn 2 Courtship Points, and the character(s) who earn the third-most Lancing Points will earn 1 Courtship Point.